Work and Play #1

This is the first of many super quick posts on work and play.

Karen, over at Effa Diet, passed this quote to me yesterday "because it made me think of you and your mission."   

“Too much of our work amounts to the drudgery of arranging means toward ends, mechanically placing the right foot in front of the left and the left in front of the right, moving down narrow corridors toward narrow goals. Play widens the halls. Work will always be with us, and many works are worthy. But the worthiest works of all often reflect an artful creativity that looks more like play than work.”
— James Ogilvy

One way I'm doing it is by allowing things to be in a state of flux as I experiment with ideas.  This website is currently a perfect example of this.  On any given day you may see new colors, graphics, menus, functionality or goofs.

I know there is "work" to be done in cleaning up how certain pages look, and I will get to all of those.  However if I waited for everything to settle down and be nearly perfect, there would  be no site to see.  By playing with my ideas I can try them on to see how they fit.  I'm flexible, and can get quick feedback.

I'm well aware of the adage "You never have a second chance to make a good first impression." and in many cases it makes sense.  But what's worse... Making no impression at all, or making some impression and having a chance that it will resonate with your right people?

Your turn.

How could you use play in your work to "widen the halls"?

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